Trap Games — Opponent-Aware Candidates
Every team-week where an EASY opponent (baseline ≤ 7.5 wins) is sandwiched between hard opponents (baseline ≥ 10.5), often on short rest. Schedule mechanics amplify a confirmed trap.
What counts as a trap? A real trap is an EASY opponent (baseline ≤ 7.5 wins per Sharp Football) sandwiched between hard opponents (baseline ≥ 10.5). Two gates must trigger: easy opp AND at least one hard neighbor. Sandwich (both prev and next hard) adds a bonus. Short rest (×1.30) and post-bye (×1.20) are multiplicative amplifiers on a confirmed trap; divisional, standalone primetime, road, and international add small additive context.
What's in: opponent baseline wins (Sharp Football consensus), schedule layout, days of rest, division context, day-of-week / international standalone flag. What's NOT in: in-season injuries, live Vegas spreads/totals, weather forecasts, mid-season DVOA, or coaching mid-year changes. This is a filter for situations to research, not a lineup verdict.